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allegorithmic substance painter 2.5 0.1490

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Name Substance Painter v2.5.0.1490.zip
Size 1.12 GB
Created on 2017-02-24 15:10:03
Hash 39e371f56ddd679a887f394baa9d7af37f4cc36f
Files Substance_Painter_v2.5.0.1490.zip (1.12 GB)

Description

  Nombre: Allegorithmic Substance Painter  Version: 2.5.0.1490  Released: February 22nd, 2017  Language: English and Japanese  Mac Platform: Intel  OS Version: OS X 10.10 or later  RAM minimum: 8GB  Processor type(s) & speed: 64-bit processor    Includes: Patch      Web Site: https://www.allegorithmic.com/products/substance-painter      Overview  It makes it easy for you to give your 3D gaming models very realistic textures, effects and appearances, with the help of its advanced particle brushes      IMPORTANT NOTICE  Considering the level reached by the gaming industry today, there is no doubt that the  need for extensive software solutions for creating and polishing 3D models is steadily rising.    Artist-friendly and powerful 3D painter    One such software solution is Substance Painter, a powerful and full featured 3D painting application that aims to provide you with an extensive set of tools for creating exquisite and realistic textures for your 3D models.    Upon first starting the app, you are greeted by a black themed user interface that follows the same visual layout as many other products of this kind, with a collection of almost too small buttons and a  multitude of panels well organized around the work-space, making everything easily reachable all the time.    Bundles the latest texturing technologies that should keep both game developers and artists alike happy    A very good piece of news is the fact that Substance Painter enables you to create comprehensive maps that can be implemented in games that use the Physical Based Shaders engine. Another plus is the fact that you have the possibility to accurately review your work with the help of a physically based viewport (PBR).    Continuing with some more geeky stuff, Substance Painter comes with full integration for Yebis 2, one of the world’s best post processing software, fact that will provide your gaming 3D models with modern and crisp optical effects by adding anti-aliasing, color correction, depth of field, glare, and bloom, just to name a few.    Comprehensive software solution for 3D painting    It seems that when it comes to 3D rendering, Substance Painter has it covered pretty well, but the the app’s best part is by far its set of brushes, with a special attention towards the particle brushes.    With the help of these powerful particle brushes, you can add realistic and customizable effects to your objects in such a detailed matter, that your imagination and level of skill could very well be the only limit.    One aspect to keep in mind though, in its current development stage, Substance Painter isn’t what you would call smooth running, with a small collection of interface glitches that require some attention in order to keep everything in check.    Still a young project, but, after a time, it might just become the industry’s standard    As a verdict, Substance Painter is a powerful texturing application that has a lot going for it in terms of effects, support for the newest consoles and games thanks to its Physical Based Shaders engine, while not the best, a fairly intuitive interface, and of course, the game changing particle brushes.        What's New in Version 2.5.0 Build 1490:  Added:   ● Add support for AMD Radeon Pro and AMD FirePro GPUs   ● [Tool] Add support for stroke opacity   ● [Tool] Add a modifier that allow to continue the last brush stroke   ● [Iray] Update to support Pascal GPUs   ● [Viewport] Add support for Color Profiles (LUT)   ● [Substance] Integrate new framework (SD6 engine)   ● [UI] Increase "recent file" size list in File menu   ● [Import] Use category from substances to fill the prefix in the import dialog   ● [Bakers] Allow to bake 8K textures   ● [Bakers] Allow to bake non-square resolutions   ● [Bakers] Improve memory consumption when baking heavy high-poly meshes   ● [Shelf] Lock shelves (and projects) to forbid concurrent editing and avoid corruptions   ● [Shelf] Read category and keywords from substances to use them for filtering   ● [Shelf] Allow to exclude ressources from the result of a search query   ● [Shelf] Improved thumbnails time computation   ● [Shelf] Allow to embed presets in projects   ● [Shelf] Allow to quickly collapse/expand the tree-view with SHIFT   ● [Shelf] Allow to save thumbnails when assets are read only (local cache)   ● [Shelf] New content : new filters (transform, mirror, tri-planar, etc.)   ● [Shelf] New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.)   ● [Shelf] New content : 10 new Font Substances to quickly generate custom texts   ● [Shelf] New templates : Unity 5 and Unreal Engine 4   ● [Shelf] Improved HSL filter to be more artist friendly   ● [Shader] Add support for specular level channel in PBR shaders   ● [Shader] Add support for Dithering in Alpha Test shader   ● [Shader] Add support for parallax occlusion mapping in PBR shaders   ● [Shader] Allow to define custom UI for shader parameters   ● [MatLayering] Create new Mask channel for material layering workflow   ● [Scripting] Allow to write metadata in a SP project   ● [Scripting] Allow to export with a specific export preset   ● [Scripting] Allow to retrieve shader parameters as a JSON   ● [Scripting] Add support for WebSocket connections   ● [Scripting] Add the possibility to load shader instances   ● [Scripting] Add the possibility to create a new project   ● [Scripting] Allow to retrieve the url of the mesh imported in a project   ● [Scripting] Allow non square baking   ● [Scripting] Report errors when setting data via scripting API   ● [Substances] Add user-data tag to specify normal map format    Fixed:   ● Crash when picking color with substances   ● Crash when loading a non RGBA32f image as environment map   ● Crash related to painting on AMD GPUs   ● [Mesh] OBJ import doesn't recognize materials without mtl file   ● [Mesh] UDIM Texture set name generation can be incorrect on some meshes   ● [UI] Undo/Redo button in Viewer Setting steal focus and stop mouse scrolling   ● [UI] Some labels are incorrectly cropped in High-DPI   ● [Layer] Replace mode for paint effect has an incorrect behavior on Mask   ● [Layer] Subtract blending mode has an incorrect behavior with alpha   ● [Tool] Brush size becomes huge in 2D View when painting on UV borders   ● [Tool] Snapped straight line has erratic behavior with High-DPI   ● [Tool] Stencil resolution is sometimes incorrect   ● [Bakers] "Max Occluder Distance" values are clamped if "relative to bounding box" is "Off"   ● [Shader] Stack and auto param channel definitions don't match   ● [3D View] Inconsistent display of the normal channel depending of project setting   ● [Viewport] Some normal maps have clamped values which appear as artifacts   ● [Viewport] Post-effect are always disabled by default   ● [Export] Normal mixing setting is incorrect if normal channel is missing   ● [Export] Incorrect texture generation in some cases on AMD GPUs   ● [Export] Shader parameters are not exported properly if located inside a group   ● [Export] Editing an export preset in a custom shelf output a log error   ● [Shelf] Tree-view filtering does not match exactly the folder name   ● [Shelf] Renaming a shelf preset is hard to read   ● [Shelf] Shader resource imported in the Shelf isn't preserved after relaunching   ● [Shelf] Content : Weld tool preset is missing   ● [Shelf] Content : Tile Generator doesn't work properly   ● [Shelf] Content : Fixed incorrect mask on Rubber Tire Dirty smart material   ● [Shelf] Content : Fixed incorrect group name on Leather bag material   ● [Iray] Half of meshes are missing in Iray   ● [Linux] Crash when dragging a resource above the 3D View   ● [Mac] Preferences are reset at every launch on Sierra    Known Issue:   ● [Export] In very rare case, black rectangles can appear on AMD GPUs   ● [Iray] Color Profiles can behave in odd ways sometimes  

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